Elemental Zealot

As by Nikodemus222's guide
Vengeance's level is for a similar avenger (requires skill points)

Z=Zeal, V=Vengeance, F=Fanaticism, Cc=Concentration, Cv=Conviction
 
    Zeal Vengeance  
      With aura flashing     With aura flashing  
      Aura 1 Auras 1+2* Auras 1/2**     Aura 1 Auras 1+2* Auras 1/2**  
    Proportion of use 50 % 50 % Flashed Proportion of use 50 % 50 % Flashed  
Statistics Instructions Z+F Z+Cc Z+Cv Z+Cv+Cc* Z+Cv/Cc** V+F V+Cc V+Cv V+Cv+Cc* V+Cv/Cc** Notes
                         
Skill levels                        
Zeal level 0 if not using 6 6 6 6   0 0 0 0    
Vengeance level 0 if not using 0 0 0 0   25 25 25 25    
Fanaticism level 0 if not using 23 0 0 0   23 0 0 0    
Concentration level 0 if not using 0 23 0 23   0 23 0 23   Uninterruptable attack not taken into account in calculations
Conviction level 0 if not using 0 0 23 23   0 0 23 23    
Conviction defense decrease Not calculated, sorry 0 % 0 % 92 % 92 %   0 % 0 % 92 % 92 %   Check, e.g. http://www.cs.hmc.edu/~cbradfor/diablo2/skills.html
Might level 0 if not using 0 0 0 0   0 0 0 0   Act 2 mercenary can provide this aura
                         
Character stats                        
Character level   90 90 90 90   90 90 90 90    
Strength   171 171 171 171   171 171 171 171    
Dexterity   138 138 138 138   138 138 138 138    
Chance of Critical Strike Paladins: 0% 5.0 % 5.0 % 5.0 % 5.0 %   5.0 % 5.0 % 5.0 % 5.0 %  

UPDATE: This is an error! It should be 0 %.

                         
Equipment                        
Weapon base damage Avg dmg of its base weapon type 48 48 48 48   48 48 48 48   E.g. use the damage of Legendary Mallet for Schaefer's Hammer
+ min damage on weapon   0 0 0 0   0 0 0 0    
+ max damage on weapon   13 13 13 13   13 13 13 13    
Enhanced Damage on weapon   226 226 226 226   226 226 226 226    
+ min damage on equipment Not on weapon 0 0 0 0   0 0 0 0    
+ max damage on equipment Not on weapon 0 0 0 0   0 0 0 0    
Enhanced Damage on equipment Not on weapon 0 0 0 0   0 0 0 0    
Weapon Strength multiplier See notes 1.1 1.1 1.1 1.1   1.1 1.1 1.1 1.1   Maces: 1.1; Daggers, throwing weapons, and assassin claws: 0.75; Amazon only spears/javelins: 0.8; Other melee weapons: 1
Weapon Dexterity multiplier See notes 0 0 0 0   0 0 0 0   Daggers, throwing weapons, and assassin claws: 0.75; Bows and crossbows: 1; Amazon only spears/javelins: 0.5
Normal attack speed Include the effect of Fanaticism, if used 8 10 10 10   8 10 10 10    
Zeal attack speed Include the effect of Fanaticism, if used 4 5 5 5   4 5 5 5    
+AR from equipment "+X to Attack Rating" 250 250 250 250   250 250 250 250   Total AR = (Dex*4 + AR - 8) * (1 + AR%/100)
+AR% from equipment "Bonus to Attack Rating" 220 220 220 220   220 220 220 220   Total AR = (Dex*4 + AR - 8) * (1 + AR%/100)
Fire damage Average 215 215 215 215   215 215 215 215    
Cold damage Average 186.5 186.5 186.5 186.5   186.5 186.5 186.5 186.5    
Lightning damage Average 392 392 392 392   392 392 392 392    
Magic damage Average 0 0 0 0   0 0 0 0    
Deadly Strike maximum 100% 33.8 % 33.8 % 33.8 % 33.8 %   33.8 % 33.8 % 33.8 % 33.8 %   Checked only if Critical Strike does not occur
Life leech %   13.0 % 13.0 % 13.0 % 13.0 %   13.0 % 13.0 % 13.0 % 13.0 %    
                         
Monster stats                        
Monster level   90 90 90 90   90 90 90 90    
Defense   551 551 551 551   551 551 551 551    
Physical resistance Global +50% in hell difficulty 50 50 50 50   50 50 50 50   100 = immunity
Fire resistance   0 0 0 0   0 0 0 0   100 = immunity
Cold resistance   0 0 0 0   0 0 0 0   100 = immunity
Lightning resistance   0 0 0 0   0 0 0 0   100 = immunity
Magic resistance Typically 0% 0 0 0 0   0 0 0 0   100 = immunity
                         
Calculated                        
Number of hits   5 5 5 5   1 1 1 1    
Bonus to AR from skills Percentage bonus 210 60 60 60   410 260 260 260    
Attack rating   4208.2 3017.2 3017.2 3017.2   5796.2 4605.2 4605.2 4605.2    
Monster defense   551 551 44.08 44.08   551 551 44.08 44.08    
Chance to hit Theoretical 88.4 % 84.6 % 98.6 % 98.6 %   91.3 % 89.3 % 99.1 % 99.1 %    
Real chance to hit 5% and 95% caps applied 88.4 % 84.6 % 95.0 % 95.0 %   91.3 % 89.3 % 95.0 % 95.0 %    
Real attack speed First zeal hit is at normal attack speed 4.8 6 6 6   8 10 10 10    
Mana cost Per hit 0.4 0.4 0.4 0.4   10 10 10 10    
                         
Skill effects                        
Vengeance bonus Adds fire, cold and lightning dmg 0 0 0 0   214 214 214 214    
Fanaticism bonus   424 0 0 0   424 0 0 0    
Concentration bonus   0 390 0 390   0 390 0 390    
Might bonus   0 0 0 0   0 0 0 0    
Conviction effect Reduction in resistances 0 0 140 140   0 0 140 140    
                         
Damage calculations                        
Displayed weapon damage Average 166.24 166.24 166.24 166.24   166.24 166.24 166.24 166.24    
Final weapon damage Added min&max dmg from equipment 166.24 166.24 166.24 166.24   166.24 166.24 166.24 166.24    
Multiplier for physical damage Multiplies final weapon damage 7.121 6.781 2.881 6.781   7.121 6.781 2.881 6.781    
Multiplier for fire damage Multiplies final weapon damage 0 0 0 0   2.14 2.14 2.14 2.14    
Multiplier for cold damage Multiplies final weapon damage 0 0 0 0   2.14 2.14 2.14 2.14    
Multiplier for lightning damage Multiplies final weapon damage 0 0 0 0   2.14 2.14 2.14 2.14    
Multiplier for magic damage Multiplies final weapon damage 0 0 0 0   0 0 0 0    
                         
Modified resistances                        
Modified physical resistance No modification, actually 50 50 50 50   50 50 50 50    
Modified fire resistance Conviction reduces 0 0 -100 -100   0 0 -100 -100    
Modified cold resistance Conviction reduces 0 0 -100 -100   0 0 -100 -100    
Modified lightning resistance Conviction reduces 0 0 -100 -100   0 0 -100 -100    
Modified magic resistance No modification, actually 0 0 0 0   0 0 0 0    
                         
Damage per hit                        
Final physical damage Critical strike, deadly strike, resistance 811.3 772.5 328.2 772.5   811.3 772.5 328.2 772.5    
Final fire damage Resistance, bonus fire damage 215.0 215.0 430.0 430.0   570.8 570.8 1141.5 1141.5    
Final cold damage Resistance, bonus cold damage 186.5 186.5 373.0 373.0   542.3 542.3 1084.5 1084.5    
Final lightning damage Resistance, bonus lightning damage 392.0 392.0 784.0 784.0   747.8 747.8 1495.5 1495.5    
Final magic damage Resistance, bonus magic damage 0.0 0.0 0.0 0.0   0.0 0.0 0.0 0.0    
Total non-physical damage Sum of non-physical damages 793.5 793.5 1587.0 1587.0   1860.8 1860.8 3721.5 3721.5    
                         
Damage per second                        
Physical damage per second   3736.2 2721.8 1299.2 3057.9 2178.6 2315.1 1725.0 779.5 1834.8 1307.1  
Non-physical damage per second   3654.3 2795.7 6281.9 6281.9 6281.9 5310.1 4154.8 8838.6 8838.6 8838.6  
                         
Results                        
Total damage per second   7390.5 5517.5 7581.1 9339.8 8460.5 7625.2 5879.7 9618.1 10673.4 10145.8  
Life returned per second   242.9 176.9 84.4 198.8 141.6 150.5 112.1 50.7 119.3 85.0  
Mana consumed per second   2.1 1.7 1.7 1.7 1.7 31.3 25.0 25.0 25.0 25.0  
Mana leech required to offset   0.1 % 0.1 % 0.3 % 0.1 % 0.2 % 2.7 % 2.9 % 6.4 % 2.7 % 3.8 %  
                         
          * Do not use this as a final result ** Result when auras are flashed       * Do not use this as a final result  ** Result when auras are flashed