I decided to update my comparison of Zeal and Vengeance. The original article is found here:Comparison of Zeal and Vengeance
It provided a good start to the analysis of the differences of Zeal and Vengeance vs. monsters not immune to physical damage, but the article lacked clear conclusions. Now, I entered the damage formulas into Excel and improved them to include the effect of deadly strike and elemental damage. I also calculated mana leech amounts required to support the attacks and life returned per life leech %.In the analysis of the two skills, I varied the following factors:
- the number of elemental immunities on monsters (zero or one),
- if one uses Might-mercenary or not, and
- the amount of Deadly Strike (0, 50, or 100)
The results for a 100-damage weapon and Baranar's Star are found in the following pages:Results for a 100-damage weapon
Results for Baranar's StarThe Excel file is found here:
Excel File
Generally, the following things determine the efficiency of Zeal and Vengeance:
Recommendation 1: For best damage over time, use Vengeance + Fanaticism/Conviction combo. It takes some pain to continually flash auras and you have also take good care of your mana and life leech. Additionally, you have to spend lots of skill points in Vengeance, Fanaticism and Conviction. But it is worth it damage-wise.Recommendation 2: For ease of play, decent damage, fewer concerns about life and mana leech and less skill point intensity, choose Zeal + Fanaticism. Zeal may be also best with Schaefers, since it utilizes the weapon's Static Field ability better (works on the realms only).
Both choices benefit from Might Mercenary and Deadly Strike. Arguably Zeal benefits more, as they considerably increase its damage (since it is all physical). With Vengeance, they help you to leech more life and mana.